Oddly, the girls decline to use Marchioness, a senior rank which sits between Duchess and Countess, and Viscountess, which ranks below Countess.
This game provides examples of the following tropes: This game is best experienced without prior knowledge of its plotline. Oddly enough, not the rule that requires all shoujo anime to have a plethora of roses about. Combat tends to occur as the events in a chapter come to a climax enemies will often appear seemingly from nowhere, allowing Jennifer to use a variety of improvised weapons, such as a kitchen knife, an ice pick, or a hatchet. Other items, such as marbles and ribbons, have no immediate use, but may be traded with the Aristocrats.
All plot-important items and most health restoring items (instead of potions, various treats and chocolate are used) must be found in this way. Gameplay consists mostly of finding items with Brown's help, giving him an inventory item to sniff, then letting him guide Jennifer through the environment to whatever it is he's found. Each chapter of the game is introduced with a storybook that loosely describes what the chapter is about and which of the characters it focuses on. During each chapter, Jennifer has to honor a demand from the Red Crayon Aristocrats on pain of death, and in the process, she pieces together clues and recalls forgotten memories about her role in the Red Crayons' world. Her only solace is Brown, her partner and best friend. The plot revolves around a nineteen-year-old unlucky girl named Jennifer, who becomes trapped in a world run by young children who have established a rigid and cruel class hierarchy called the Red Crayon Aristocrats.